Devlog #1​


Things I've done this week:

  1. This week, I created a concept document and set up workspaces to document my progress and ideas. I also built a Notion page to organize my production plan, timeline, and backlog. According to the plan, I'll be entering the prototyping phase next week.
  2. I’ve just started experimenting with clay art this weekend and have made the first character—the game's protagonist, Id. I’m a bit unsure about the character design, but after some image processing, it looks okay.

A few other concerns I have:

  1. I’ve never made clay characters with Plastilina before—only with air-hardening clay, and I wasn’t particularly skilled at it—so I’m slightly worried about the time it will take and the quality of my work. I think sketching a character concept beforehand would help, but before that, I need a clearer understanding of this character’s role in the game’s world and fiction.
  2.  I worry that my plan might be too detailed, making it difficult to follow exactly. I’ll need to see how things unfold as I go and whether I can realistically stick to the deadlines I’ve set for myself.
  3. I’ve realized that I need to define a clearer working narrative as soon as possible. The story serves as the skeleton of the game, and having a solid narrative foundation will help guide the art direction and material experimentation.

Now that my production vision is clearer, I really hope to spend more time next week exploring ideas with different materials in a more playful, fun way. I left little time for clay experimentation today, and it wasn’t as exciting as I’d hoped, perhaps because I kind of rushed the process.

Get Sun Burnt My Hands

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.