Devlog #6


Done List:

  • Showed the character art sprite based on which character one chooses (blocker, UI display is buggy, character appears in incorrect place)
  • Clicked on characters to trigger different dialogue
  • Implemented dialogue tree, one after another, conditions
  • Filled out rest of SBMH 4 act structure (1h) 
  • Organized the commands needed after writing a game flow of the scene (what happens and in what order, where to click in terms of the game feature) 
  • Coded reactive cursor

I documented more progress in my presentation slides since I thought I was gonna present today:

https://docs.google.com/presentation/d/1ZFB63SCl239US1sHakmBzQoxhautygJZ0trbfTlc...

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