Devlog #10
A gameplay video showing new things I added:
https://drive.google.com/file/d/1AKV37KKRYqAHC3OMFkssgRVdXkgztYmf/view?usp=shari...
Done List:
-Made 4 types of tv channels animations
-Implemented all direct interactions in room (light switch, water tap switch, tv on and off)
-Fixed the yarn dialogue view issue that has been bothering me for so longgggg (still has some minor option view issue to fix)
-Added basic game flow logic in dialogue files (when you've done certain things, new dialogue options appear when you talk to npc)
-Filled in some dialogues for interactable objects (in progress, still need some revision)
-Went to Playtest Thursday and got a lot of valuable feedback!
Plan for this week:
This week I'll prioritize another game project im working on - I will try to finish that midweek and get on to work on SBMH.
I want to first iterate some design decisions based on playtest feedback I've got, and in particular address a few issues relating to navigation and interaction cues. I wish to then complete implementation of game flow, re-design character art and replace placeholder arts. If I have time, I also want to eventually get to polish the UI, and experiment with shaders for the start of the game.
Get Sun Burnt My Hands
Sun Burnt My Hands
A sunny noir point and click game.
Status | In development |
Author | HarperShen |
Genre | Adventure |
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