Devlog #10


A gameplay video showing new things I added:
https://drive.google.com/file/d/1AKV37KKRYqAHC3OMFkssgRVdXkgztYmf/view?usp=shari...

Done List:

-Made 4 types of  tv channels animations

-Implemented all direct interactions in room (light switch, water tap switch, tv on and off)

-Fixed the yarn dialogue view issue that has been bothering me for so longgggg (still has some minor option view issue to fix)

-Added basic game flow logic in dialogue files (when you've done certain things, new dialogue options appear when you talk to npc)

-Filled in some dialogues for interactable objects (in progress, still need some revision)

-Went to Playtest Thursday and got a lot of valuable feedback!

Plan for this week:

This week I'll prioritize another game project im working on - I will try to finish that midweek and get on to work on SBMH. 

I want to first iterate some design decisions based on playtest feedback I've got, and in particular address a few issues relating to navigation and interaction cues. I wish to then complete implementation of game flow, re-design character art and replace placeholder arts. If I have time, I also want to eventually get to polish the UI, and experiment with shaders for the start of the game.

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